using UnityEngine;


[ExecuteInEditMode]

public class ColorScaleEffect : ImageEffectBase {

    public float m_Strength = 1.0f;

    // Called by camera to apply image effect

    void OnRenderImage (RenderTexture source, RenderTexture destination) {

        Shader.SetGlobalFloat ("_Strength", m_Strength);

        Graphics.Blit (source, destination, material);

    }

}